
Wraith
A-tierDuelist · Isolator · Telekinetic
Matchups
Choose an opponent to open that matchup. Percentages show Wraith's recorded match win rate against each hero, not the chance of winning the lane.
49.7%Abrams
51.1%Apollo

Baba
53.6%Bebop
49.8%Billy
49.6%Calico
50.1%Celeste
53.5%The Doorman
48.8%Drifter
48.6%Dynamo
45.3%Graves
53.9%Grey Talon
48.6%Haze
52.4%Holliday
51.8%Infernus
46.6%Ivy
47.6%Kelvin
50%Lady Geist
48.3%Lash
46.5%McGinnis
55%Mina
53.6%Mirage
50.1%Mo & Krill
46.9%Paige
53.2%Paradox
54.2%Pocket

Rat King
53.2%Rem
46.5%Seven
53.3%Shiv
54.3%Silver
53.9%Sinclair

Solomon
45.2%Victor
53.8%Venator
49.9%Vindicta
53.2%Viscous
51.8%Vyper
50.4%Warden
50.6%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.53.4% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.54.3% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.55% - 04
KelvinPower pairKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.53.8% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.53.6%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor may survive Wraith’s first burst and threaten her afterward. Use Telekinesis with allied damage and keep Project Mind for an escape if he remains alive.45.2% - 02
GravesHard counterSummons can force Wraith to split her attention while Graves fires from behind them. Clear those covering your route before using Project Mind to move toward Graves.45.3% - 03
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.46.5% - 04
LashSoft counterWatch above you and dash away as Lash dives with Ground Strike. Grapple moves him toward a target; it does not pull you toward him. Spread out when he rises to use Death Slam.48.3% - 05
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.46.5%
