Kelvin

A-tier

Protector · Explorer · Ice Cold

Overview

Identity

Kelvin gives his team room to breathe. He slows an enemy advance, helps allies recover, and opens routes over terrain that would hold others up.

Abilities

1. Frost Grenade

30 second cooldown

Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.

First upgrade
+30 Damage and +30 Heal Amount
Second upgrade
-10 Cooldown and debuff now freezes Stamina Regen
Third upgrade · 5 points
+2m Radius. Damage and Heal Spirit Scaling increased.

How to use. Use Frost Grenade to slow enemies and help control the wave. The slow can create the opening for Ice Path or the rest of your team to close.

2. Ice Path

50 second cooldown

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash Crouch slide to travel up or down while in Ice Path.

First upgrade
+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path
Second upgrade
-25.0 Cooldown
Third upgrade · 5 points
+35% Spirit and +20 Spirit for Kelvin while on Ice Path

How to use. Build Ice Path toward a soul, the target you need to reach, or your own exit. You can also use it to cut across the route the enemy is retreating down.

3. Arctic Beam

28 second cooldown

Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.

First upgrade
-25.0% to Fire Rate and Move Speed
Second upgrade
+20.0 DPS and increased Spirit Scaling
Third upgrade · 5 points
-13 seconds Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.

How to use. Keep Arctic Beam on the most dangerous reachable enemy instead of flicking it between targets just to tag everyone.

4. Frozen Shelter

185 second cooldown

Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed. Objectives becomes Invulnerable and Frozen under Frozen Shelter

First upgrade
-20 Cooldown
Second upgrade
+1.5 Duration
Third upgrade · 5 points
Purges non-ult debuffs for you and your allies. +65 Health Regen that now scales with Spirit

How to use. Use Frozen Shelter as a save or to protect a committed position, not as the automatic first button in a fight. Dropping it too early can leave your team without the protection when the real burst arrives.

Recent changes

  • 16 September
  • Frozen Shelter base ability health regen now scales with spirit power (0.2)