
Yamato
B-tierRelentless · Acrobatics · Pursuer
Matchups
Choose an opponent to open that matchup. Percentages show Yamato's recorded match win rate against each hero, not the chance of winning the lane.
48.3%Abrams
48.9%Apollo

Baba
52.4%Bebop
49.4%Billy
48.4%Calico
48.5%Celeste
51.6%The Doorman
48.2%Drifter
46.3%Dynamo
42.7%Graves
52.9%Grey Talon
48.2%Haze
51.1%Holliday
50.6%Infernus
44.1%Ivy
43.6%Kelvin
47.8%Lady Geist
48.1%Lash
44.6%McGinnis
53.6%Mina
52.9%Mirage
46.6%Mo & Krill
45%Paige
53%Paradox
52.9%Pocket

Rat King
52.2%Rem
43.4%Seven
51%Shiv
53.8%Silver
54.2%Sinclair

Solomon
44.3%Victor
53.3%Venator
49.6%Vindicta
50.5%Viscous
51.1%Vyper
47.7%Warden
49.4%Wraith
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.50.2% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.53% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.54.7% - 04
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.52.5% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.52.9%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
GravesHard counterClear the Jar of Dead summons or last-hit from the side. Do not walk through Grasping Hands to take one soul.42.7% - 02
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.43.4% - 03
KelvinHard counterAlso a strong mateFrozen Shelter can separate Yamato from the target she wants during Shadow Transformation. Keep movement available and avoid spending the protected period attacking the dome from outside.43.6% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.44.6% - 05
VictorSoft counterFight from outside Aura of Suffering when possible. Use cover if Victor releases a charged Pain Battery. When Shocking Reanimation triggers, leave the return blast’s area and keep damage ready for after he reanimates.44.3%
