Paige

S-tier

Helpful · Protector · Booksmart

Overview

Identity

Paige helps her team hold together under pressure. She protects allies, makes it harder for enemies to advance, and can lend support from across the city.

Abilities

1. Bookwyrm

33 second cooldown

Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.

First upgrade
-12 seconds Cooldown
Second upgrade
+1.0 Charge +2 seconds Trail Duration +1m Radius
Third upgrade · 5 points
+12m Travel Range +100.0 Damage +30.0 DPS

How to use. Send Bookwyrm down the lane or through a choke where the burn path controls space the enemy needs to cross. Do not throw it into empty jungle with no target or route to influence.

2. Plot Armor

28 second cooldown

Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.

First upgrade
On Barrier: +14% Fire Rate
Second upgrade
+100 Barrier and +2 seconds Duration
Third upgrade · 5 points
Affects up to 2 additional allies. Increases barrier scaling.

How to use. Put Plot Armor on the teammate who is about to take meaningful damage, not automatically on yourself at full health. The third upgrade spreading the effect is the teamfight spike.

3. Captivating Read

30 second cooldown

Target an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.

First upgrade
-11 Cooldown
Second upgrade
1 Immobilize Duration
Third upgrade · 5 points
+1m Radius On Hit: Reduce Spirit Resist by -18% for 6 seconds

How to use. Place Captivating Read on a landing point or another location where the target is likely to stay long enough for the delay to resolve. Aim for where they will be, not where they are standing now.

4. Rallying Charge

210 second cooldown

Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.

First upgrade
150 Heal Amount
Second upgrade
Increase width by +4 Steeds -45 Cooldown
Third upgrade · 5 points
+160.0 Damage +0.5 seconds Stun Duration +70% Max Amp

How to use. Use Rallying Charge when its city-wide reach can affect a real fight, rotation, or crash. Do not spend it as low-value solo poke.

Recent changes

August 12: Plot Armor weapon-damage scaling went from 0.2 to 0.3. The peel and buff are stronger.

  • 16 September
  • Heavy Melee spirit scaling 0.3 → 0.45
  • Captivating Read T1 Cooldown -11s → -14s
  • Captivating Read T3 +1m → +2m
  • Rallying Charge collision: Fixed some collision issues