Seven

S-tier

High Voltage · Merciless · Area Denial

Overview

Identity

Seven fills contested ground with lightning. His shocks spread through enemies standing together, and his storm makes staying in the open a costly decision.

Abilities

1. Lightning Ball

26 second cooldown

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

First upgrade
1 Charges
Second upgrade
-35% move speed on hit targets and +1 seconds Lifetime
Third upgrade · 5 points
+58.5 DPS and +1.75m radius

How to use. Use Lightning Ball to shove the wave or control the route the enemy must cross to last-hit. Place it where the zone itself changes where they can stand.

2. Static Charge

42 second cooldown

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

First upgrade
-20.0 Cooldown
Second upgrade
+7m Radius +5m Cast range
Third upgrade · 5 points
+0.9 seconds Stun Duration +160 Damage

How to use. Use Static Charge on a target whose movement is already limited by terrain, a zipline route, or a spent dash. In lane, catching both enemies creates the strongest trade.

3. Power Surge

50 second cooldown

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

First upgrade
-18.0 Cooldown
Second upgrade
+3m Move Speed +8 Damage and increased scaling
Third upgrade · 5 points
+10 seconds Duration Applies -15% Spirit Resist

How to use. Activate Power Surge when you can immediately put the empowered shots into a real target, ideally after your control has landed. Do not spend it before walking blindly into fog.

4. Storm Cloud

205 second cooldown

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

First upgrade
+55% Bullet Resist while channeling Storm Cloud
Second upgrade
+7 seconds Channel Time +10m Final Radius +5m Initial Radius
Third upgrade · 5 points
+65.0 DPS +4m Flight Speed

How to use. Use Storm Cloud when the enemy is grouped or forced to stay around a crashing wave or objective. Start the channel after your setup or allied control has made it difficult for them to leave.

Recent changes

August 12: Lightning Ball's third-upgrade radius went from plus 1.5 meters to plus 1.75 meters. Seven is still a top spirit carry. Power Surge first is the high-win-rate skill order.

  • 12 August
  • Lightning Ball third upgrade radius +1.5m → +1.75m