Wraith vs Viscous

53.2% win rate as Wraith · 19,364 matches

What's giving you trouble?

Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, build Card Trick charges with safe weapon damage, then use them to pressure an exposed enemy. Keep Project Mind for a known safe destination.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Use Telekinesis on Viscous, then follow with Full Auto and Card Trick while keeping Project Mind available to get away.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Use Telekinesis on Viscous, then follow with Full Auto and Card Trick while keeping Project Mind available to get away.