EARLY
- Monster Rounds800
- Extra Regen800
- Rapid Rounds800
- Quicksilver Reload1,600Imbue: Full Auto
- Extra Spirit800
- Extra Health800
- Sprint Boots800
- Spirit Shredder1,600
MID
- Tesla Bullets3,200
- Swift Striker1,600Rapid Rounds → Swift Striker
- Surge of Power3,200Extra Spirit → Surge of PowerImbue: Full Auto
- Healing Booster1,600Extra Regen → Healing Booster
- Enduring Speed1,600Sprint Boots → Enduring Speed
- Dispel Magic3,200
- Spirit Rend3,200Spirit Shredder → Spirit Rend
- Ricochet6,400Sell Monster Rounds → Ricochet
LATE
- Spirit Lifesteal1,600
- Mercurial Magnum6,400Quicksilver Reload → Mercurial MagnumImbue: Full Auto
- Spiritual Overflow6,400Spirit Lifesteal → Spiritual Overflow
- Capacitor6,400Tesla Bullets → Capacitor
- Fortitude3,200Extra Health → Fortitude
- Juggernaut6,400Enduring Speed → Juggernaut
- Extra Spirit800
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Toxic Bullets3,200Sell Healing Booster → Toxic Bullets
Situational
Buy this when enemies keep using abilities to escape or fight back while you shoot them. Silencer makes your bullets build up a silence, temporarily preventing the target from casting abilities. You must land enough shots to trigger it, and after the silence ends that enemy briefly cannot build up another one.
Buy this when enemy gunfire kills you while you are attacking with cards and your gun. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when one large hit of spirit damage kills you before you can finish attacking or escape. Spellbreaker provides spirit resistance, and while its passive effect is ready it greatly reduces the next individual spirit hit large enough to trigger it. That extra protection then goes on cooldown; repeated small hits do not trigger it. You do not need to activate the item.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when enemies keep healing back your team’s damage. Deal Spirit damage to reduce their healing, then attack with your team while the effect lasts.
Buy this when sustained enemy gunfire keeps wearing you down. Plated Armor works automatically, giving incoming bullets a chance to be deflected or have their on-hit effects blocked. It does not stop every bullet, so it is protection during repeated gunfire rather than guaranteed immunity.
Buy this when several enemies focus their damage on you and kill you before you can recover. While ready, Cheat Death automatically prevents a lethal hit, removes non-stun debuffs, and briefly stops you from dying. Your damage and healing are reduced during that protection, so use the time to get out of danger or let your team help.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when one predictable enemy ability keeps stopping you or deciding the fight, especially a spell or stun you can see coming. While Counterspell is available, time your parry just before the ability hits to block its damage and effects. A successful spell parry also heals you and briefly grants movement speed and spirit power; buying the item alone does not block the spell.
Buy this when you cannot get close enough to the enemy you need to attack. Phantom Strike teleports you to that enemy, pulls them to the ground, and briefly slows them and stops them from shooting. You need an enemy target to use it; you cannot simply choose an empty safe spot to teleport to.
Buy this when spirit damage kills you before you can finish attacking with your gun and cards. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.









































