McGinnis

A-tier

Inventor · Support · Disruption

Overview

Identity

McGinnis makes a patch of ground difficult to take. She builds up defenses around her team and cuts off enemies who wander too far from theirs.

Abilities

1. Mini Turret

18 second cooldown

Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.

First upgrade
+10 Turret DPS and +10m Attack Range
Second upgrade
2 Charges
Third upgrade · 5 points
+25% Turret Fire Rate and +12 seconds Turret Lifetime

How to use. Plant Mini Turret where it helps control the wave, a camp route, or the objective your team is pressuring. Replace a destroyed turret when the position still matters.

2. Medicinal Specter

50 second cooldown

Deploy a spirit that provides healing to nearby allies.

First upgrade
+1.5 seconds Duration
Second upgrade
-20.0 seconds Cooldown and provides +100.0% Stamina Recovery
Third upgrade · 5 points
+2.0% Max HP Regen +3m Heal Radius +40% Spirit Resist

How to use. Place Medicinal Specter on the area you and your team intend to hold for the next few seconds. If you immediately leave the area, the healing position is wasted.

3. Spectral Wall

50 second cooldown

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks

First upgrade
Amplifies McGinnis's damage by +20% on hit enemies for 7 seconds
Second upgrade
-20.0 seconds Cooldown and +2.0 seconds Duration
Third upgrade · 5 points
Deploy 2 Mini Turrets near the wall for 8 seconds +30% Slow

How to use. Use Spectral Wall to cut off movement, split a fight, or protect a teammate by placing the wall between them and the diver.

4. Heavy Barrage

200 second cooldown

Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.

First upgrade
Applies 30% movement and dash slow for 1 seconds
Second upgrade
-45.0 seconds Cooldown and +6.0 seconds Duration
Third upgrade · 5 points
+2m Radius and +15.0 Damage per Rocket with increased spirit scaling

How to use. Use Heavy Barrage on a crashing wave or on enemies who have already committed enough movement that they cannot simply leave the barrage.

Recent changes

August 12: Base bullet damage and scaling are 5 percent weaker. Spirit resist per boon went from plus 0.625 percent to plus 0.35 percent. Mini Turrets no longer shoot heroes on the zipline and lost the 80 percent decaying resist, though turret health went up. Medicinal Specter's first upgrade is now plus 1.5 seconds of duration, and the third upgrade is the spirit resist.

  • 12 August
  • Bullet damage base + growth → −5%
  • Spirit resist / boon +0.625% → +0.35%
  • Mini Turret health 90 + 7.8 → 100 + 9
  • Medicinal Specter first upgrade +40% spirit resist → +1.5 seconds
  • Medicinal Specter third upgrade +1.5 seconds duration → +40% spirit resist