
1. Card Trick
0.6 second cooldownDeal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
- First upgrade
- 2 Charges
- Second upgrade
- +40 Damage and increased Spirit Scaling
- Third upgrade · 5 points
- All suits are improved and higher chance for Jokers
How to use. Use Card Trick to poke and help confirm last-hits. When no enemy is in range, use the wave to rebuild the card cycle instead of holding it indefinitely.




