Wraith

A-tier

Duelist · Isolator · Telekinetic

Overview

Identity

Wraith wants one opponent with nowhere to go. She lifts a target for a burst of gunfire and can teleport to change the angle or break away.

Abilities

1. Card Trick

0.6 second cooldown

Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card

First upgrade
2 Charges
Second upgrade
+40 Damage and increased Spirit Scaling
Third upgrade · 5 points
All suits are improved and higher chance for Jokers

How to use. Use Card Trick to poke and help confirm last-hits. When no enemy is in range, use the wave to rebuild the card cycle instead of holding it indefinitely.

2. Project Mind

46 second cooldown

Teleport to the targeted location.

First upgrade
15m Cast Range
Second upgrade
300 Barrier for 5 seconds. Barrier scales with Spirit Power.
Third upgrade · 5 points
-32.0 Cooldown

How to use. Use Project Mind either to create the angle for your Telekinesis and Full Auto sequence or to escape a fight you are losing. Do not spend the same teleport expecting it to serve both purposes.

3. Full Auto

45 second cooldown

Temporarily boosts your fire rate and deal bonus spirit damage

First upgrade
-20 Cooldown
Second upgrade
+10% Fire Rate and +3 seconds Duration
Third upgrade · 5 points
Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet

How to use. Use Full Auto on a lifted, slowed, or otherwise constrained target. Once you commit the magazine, keep it on a target that cannot simply leave.

4. Telekinesis

150 second cooldown

Lift an enemy hero into the air and then slam them towards the target location.

First upgrade
100 Damage
Second upgrade
-45 Cooldown
Third upgrade · 5 points
+1.5 seconds Debuff Duration and +6m Throw and Cast Range

How to use. Use Telekinesis to lift an important enemy into your team’s damage or to remove a diver from a threatened teammate. Choose the target based on which action changes the fight.

Recent changes

September 16: Card Trick heart-heal spirit scaling went from 0.75 to 0.5.

  • 16 September
  • Card Trick heart heal 75 → 60
  • Card Trick heart heal spirit scaling 0.75 → 0.5
  • Card Trick Diamond Bullet/Spirit Resist reduction -8% → -7%
  • Card Trick T3 Diamond Bullet/Spirit Resist reduction -5% → -4%
  • Card Trick T3 Clubs slow +20% → +15%
  • Project Mind: Fixed getting caught on edges/corners when aiming past them
  • Full Auto spirit damage per bullet scaling 0.03 → 0.045