How to play
- Early game · first 8 minutes
- Use Card Trick to pressure the lane and take clean last-hits, and save Telekinesis for an enemy you can punish or a teammate you need to protect. Do not spend the lift on trivial damage just because it is available.
- Mid game
- Use Project Mind to create an angle, then Telekinesis and Full Auto on a target that cannot immediately escape. Take the mid-range fight where your gun can stay on one player instead of teleporting into a position you cannot leave.
- Late game
- Use Telekinesis to create a focus target, then commit Full Auto while your team can follow the lift. Keep Project Mind available when you need an exit and do not rely on sustain to save a fight that is already lost.

