
Trickster · Burst Damage · Frogs
Matchups
Choose an opponent to open that matchup. Percentages show Pocket's recorded match win rate against each hero, not the chance of winning the lane.
45.3%Abrams
46.1%Apollo

Baba
50.3%Bebop
46.8%Billy
46%Calico
46%Celeste
50.1%The Doorman
44.4%Drifter
43.5%Dynamo
41.3%Graves
48.1%Grey Talon
44.5%Haze
48.3%Holliday
47.3%Infernus
42.5%Ivy
42.1%Kelvin
45.6%Lady Geist
44.5%Lash
41.7%McGinnis
50.5%Mina
49.5%Mirage
43.2%Mo & Krill
42.3%Paige
49.6%Paradox

Rat King
49.7%Rem
41.1%Seven
48.6%Shiv
51.2%Silver
51%Sinclair

Solomon
40.4%Victor
50.6%Venator
43.5%Vindicta
48.9%Viscous
46.6%Vyper
44.4%Warden
45.8%Wraith
47.1%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.48.2% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.51.8% - 03
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.52% - 04
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.51% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.49.5%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can threaten Pocket when they emerge from Enchanter’s Satchel. Launch Flying Cloak toward cover before entering the satchel, then teleport before the cloak expires.40.4% - 02
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.41.1% - 03
GravesHard counterGraves’s setup can damage Pocket before they reach her. Clear the route or use mobility to reach an exposed hero; Affliction is not a substitute for handling summons threatening the team.41.3% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.41.7% - 05
KelvinSoft counterAlso a strong mateBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.42.1%
