Pocket vs Victor

40.4% win rate as Pocket · 14,952 matches

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Full matchup plan

Early game · first 8 minutes

Avoid a long close fight inside Aura of Suffering, whose damage increases while Victor channels it. Taking damage charges Pain Battery, so keep cover within reach. Land Barrage hits from a position that lets you get away; each hero hit increases your damage. Save Flying Cloak for the way back to your team.

Mid game · Walkers

Attack an exposed enemy damage dealer if focusing Victor would leave that opponent free to shoot. If your team attacks Victor, stay outside Aura of Suffering and use healing reduction against Jumpstart. Launch Flying Cloak toward cover and teleport before your movement is disabled. Keep Enchanter’s Satchel for incoming damage, without letting the cloak expire while you wait inside.

Late game · Patron

When Victor takes lethal damage and Shocking Reanimation starts, move out of its explosion area. Keep your distance until he reanimates. After he reanimates, attack together with healing reduction if your team can finish him. If Affliction has its final upgrade, apply it before the enemy’s next healing attempt, then use your remaining attacks to threaten a kill; Affliction’s damage itself is nonlethal.