Pocket vs Viscous

48.9% win rate as Pocket · 16,050 matches

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Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, land Barrage hits from a position that lets you get away; each hero hit increases your damage. Save Flying Cloak for the way back to your team.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Pressure Viscous with Barrage before getting close, then keep Flying Cloak available for a safe exit after your close-range damage.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Pressure Viscous with Barrage before getting close, then keep Flying Cloak available for a safe exit after your close-range damage.