Pocket vs Seven

41.1% win rate as Pocket · 20,369 matches

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Full matchup plan

Early game · first 8 minutes

Move around Lightning Ball and stand away from a teammate carrying Static Charge. The charge damages and stuns nearby members of your team after a delay. Attack Seven after avoiding the ball and delayed stun. Launch Flying Cloak toward cover and teleport before your movement is disabled. Keep Enchanter’s Satchel for incoming damage, without letting the cloak expire while you wait inside.

Mid game · Walkers

Use solid cover during Storm Cloud. A stun can interrupt Seven while he is vulnerable to it; silence will not stop him channeling.

Late game · Patron

Keep cover within reach before contesting an objective against Storm Cloud. Interrupt Seven from safety if you can; otherwise leave his line of sight. Pressure Seven with Barrage before getting close, then keep Flying Cloak available for a safe exit after your close-range damage.