Pocket vs Warden

44.4% win rate as Pocket · 15,976 matches

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Full matchup plan

Early game · first 8 minutes

Alchemical Flask reduces gun damage and movement speed. Use Pocket's Barrage after the flask, then last-hit. When Binding Word marks you, leave its area before the timer ends. Enchanter's Satchel will not cancel Binding Word.

Mid game · Walkers

Leave Binding Word’s marked area before the warning ends; its final upgrade can silence you during that warning. Move out of Last Stand’s pulse range when staying would let Warden damage and heal from you.

Late game · Patron

Help the ally marked by Binding Word without grouping around them inside Last Stand. Interrupt Last Stand during its startup if you have a suitable response and Warden is not protected from it. Otherwise, get out of pulse range and fight after it ends. Pressure Warden with Barrage before getting close, then keep Flying Cloak available for a safe exit after your close-range damage.