Pocket vs Mirage

49.5% win rate as Pocket · 12,949 matches

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Full matchup plan

Early game · first 8 minutes

Move sideways to avoid Dust Devil and break Mirage’s firing line before he adds more Djinn’s Marks. Leaving stops further shots, but existing marks still deal damage when consumed or when they expire. Land Barrage hits from a position that lets you get away; each hero hit increases your damage. Save Flying Cloak for the way back to your team.

Mid game · Walkers

Use cover after Dust Devil while Mirage has bullet evasion. Use cover when Fire Scarabs reduce your damage. If he starts Traveler nearby, damage him before he leaves to interrupt it.

Late game · Patron

Watch for Traveler bringing Mirage into a fight from elsewhere on the map. Damage him before he leaves if he starts Traveler nearby. Keep room between allies so Dust Devil cannot lift several people. Pressure Mirage with Barrage before getting close, then keep Flying Cloak available for a safe exit after your close-range damage.