
1. Barrage
32 second cooldownChannel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.
- First upgrade
- +16.0 Damage Per Projectile
- Second upgrade
- -16.0 Cooldown
- Third upgrade · 5 points
- +4% Amp Per Stack and 3m Radius
How to use. Use Barrage to start the wave pressure and soften the route you plan to enter. Lead the landing so your movement and Barrage arrive as the same commitment.




