Pocket vs McGinnis

41.7% win rate as Pocket · 9,694 matches

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Early game · first 8 minutes

Clear Mini Turrets you can shoot safely before taking a long fight in their range. Go around Spectral Wall or break it with melee attacks when the enemies behind it cannot punish you. Land Barrage hits from a position that lets you get away; each hero hit increases your damage. Save Flying Cloak for the way back to your team.

Mid game · Walkers

Move out of Heavy Barrage’s targeted area and attack McGinnis from a route her turrets cannot cover. She can still dash during Heavy Barrage. Break Spectral Wall with melee only when you are safe from the enemies behind it.

Late game · Patron

Clear turrets that block your route to the objective, then pressure McGinnis with teammates. Move the fight outside Medicinal Specter when its healing is keeping her team alive; Heavy Barrage slows her but does not immobilize her. If Affliction has its final upgrade, apply it before the enemy’s next healing attempt, then use your remaining attacks to threaten a kill; Affliction’s damage itself is nonlethal.