
Abrams
A-tierTank · Brawler · Bull-Headed
Matchups
Choose an opponent to open that matchup. Percentages show Abrams's recorded match win rate against each hero, not the chance of winning the lane.
51.6%Apollo

Baba
53.6%Bebop
50.6%Billy
50.4%Calico
51.1%Celeste
53.1%The Doorman
49.7%Drifter
48.5%Dynamo
45.3%Graves
54.7%Grey Talon
49.7%Haze
52.2%Holliday
51.6%Infernus
46.4%Ivy
47%Kelvin
50.7%Lady Geist
49.3%Lash
47.3%McGinnis
56.3%Mina
54.5%Mirage
48.7%Mo & Krill
46.8%Paige
54.3%Paradox
54.7%Pocket

Rat King
54.1%Rem
45.2%Seven
52.3%Shiv
54.8%Silver
56.4%Sinclair

Solomon
45%Victor
55.3%Venator
49.3%Vindicta
53.8%Viscous
51.8%Vyper
48.7%Warden
50.3%Wraith
51.7%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
McGinnisKit pairAlso an opponentMcGinnis can use Spectral Wall to restrict escape routes while Abrams closes with Shoulder Charge. Medicinal Specter supports him during a close fight if he can remain within its healing area.53.8% - 02
VictorKit pairAlso an opponentAbrams can keep an enemy near Victor with Shoulder Charge. Coordinate the attack so both can deal damage, while leaving one player able to secure the wave if the other has to retreat.56.5% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.56% - 04
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.53.2% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.55.6%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.45.2% - 02
VictorSoft counterAlso a strong mateFight from outside Aura of Suffering when possible. Use cover if Victor releases a charged Pain Battery. When Shocking Reanimation triggers, leave the return blast’s area and keep damage ready for after he reanimates.45% - 03
LashHard counterLash’s aerial movement can take him away from a useful Shoulder Charge line. Save the charge for his landing or another grounded target your team can follow.49.3% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.47.3% - 05
KelvinSoft counterBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.47%
