Abrams

A-tier

Tank · Brawler · Bull-Headed

How to play

Early game · first 8 minutes
Use Shoulder Charge to create the trade, ideally with a wall behind the target, and turn on Siphon Life once you are close. Take safe melee last-hits when the angle is clean. Do not leave your lane partner under pressure just to chase a separate fight.
Mid game
Look for Shoulder Charge angles around Walkers and other contested ground. Charge an important target into a wall, stay on them with Siphon Life, and use Infernal Resilience to stay on the map between fights. Push the wave into the objective before you commit to hitting the building.
Late game
Use Seismic Impact after the enemy has committed enough that your team can follow the landing. Land on the backline, then use Shoulder Charge to keep a priority target from escaping or to stop the peel. After the fight, take the objective that is actually available instead of chasing into fog.