
Apollo
B-tierFinesse · Mobility · A Cut Above
Matchups
Choose an opponent to open that matchup. Percentages show Apollo's recorded match win rate against each hero, not the chance of winning the lane.
48.4%Abrams

Baba
53.1%Bebop
49.5%Billy
48.9%Calico
49.4%Celeste
51.5%The Doorman
47.9%Drifter
46.3%Dynamo
43.7%Graves
51.9%Grey Talon
48%Haze
51.5%Holliday
49.8%Infernus
46.3%Ivy
47%Kelvin
47.5%Lady Geist
48.3%Lash
45.3%McGinnis
55.2%Mina
52.8%Mirage
47.1%Mo & Krill
45.1%Paige
53.3%Paradox
53.9%Pocket

Rat King
53.3%Rem
45.7%Seven
50.8%Shiv
54.5%Silver
54.8%Sinclair

Solomon
44.2%Victor
54%Venator
50.5%Vindicta
52.6%Viscous
51.7%Vyper
49.2%Warden
48.9%Wraith
51.1%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.52.5% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.53% - 03
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.53.7% - 04
SevenPower pairSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.54.6% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.54.9%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
GravesHard counterGraves’s summons add pressure while Apollo tries to fight her. Clear those threatening the duel and do not assume one successful Riposte removes the whole setup.43.7% - 02
VictorHard counterVictor’s aura can keep damaging Apollo during a close fight. Use Riposte for a threatened attack, then create distance instead of assuming the counter wins a prolonged exchange.44.2% - 03
McGinnisHard counterAlso a strong mateSpectral Wall and turrets can restrict Apollo’s route to McGinnis. Approach through a cleared path so the duel does not leave him taking fire from the whole setup.45.3% - 04
LashSoft counterLash can dive onto Apollo from above. Watch Ground Strike’s landing and keep a response ready; Grapple moves Lash rather than pulling Apollo into the air.48.3% - 05
KelvinSoft counterAlso a strong mateArctic Beam makes Apollo’s pursuit harder, while Frozen Shelter can separate him from his target. Use cover to break the beam before trying to close again.47%
