Abrams

A-tier

Tank · Brawler · Bull-Headed

Overview

Identity

Abrams charges straight into the fight and is hard to push back out. He recovers health while he brawls and can pin an enemy against a wall.

Abilities

1. Siphon Life

42 second cooldown

Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

First upgrade
-20.0 Cooldown
Second upgrade
2 Duration
Third upgrade · 5 points
+2m Radius and +18.0 DPS with improved Spirit scaling

How to use. Turn on Siphon Life once you are close enough to stay on the target, or while you are shoving a wave and can keep the drain connected. You can keep shooting and use Shoulder Charge while it is active.

2. Shoulder Charge

33 second cooldown

Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.

First upgrade
Applies +40.0% Slow for 3 seconds
Second upgrade
On Wall Hit: +0.8 seconds Stun Duration
Third upgrade · 5 points
-18 seconds Cooldown On Hero Collide: +1.5 Weapon Damage for 6 seconds

How to use. Aim Shoulder Charge so the target collides with a wall when possible. Use it to close distance, interrupt a cast, or escape, but do not charge into fog you have not checked.

3. Infernal Resilience

0 second cooldown

Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.

First upgrade
200 Bonus Max Health
Second upgrade
18 Melee Lifesteal
Third upgrade · 5 points
+20% Debuff Resist and +8% Damage Regenerated

How to use. Infernal Resilience is passive. Taking damage grants temporary regeneration for a portion of the health you lose, helping you recover between trades. The first upgrade gives +200 Max Health.

4. Seismic Impact

215 second cooldown

Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.

First upgrade
-30.0 Cooldown
Second upgrade
+0.8 Stun Duration
Third upgrade · 5 points
On cast, become Unstoppable for 6 seconds and +6m Impact Radius

How to use. Use Seismic Impact after the enemy has spent important escapes or when your team is ready to follow the landing. On the way down, it can pull flying heroes out of the air.

Recent changes

  • 16 September
  • Infernal Resilience T3 +8% → +9%
  • Seismic Impact T3 Unstoppable 6s → 5s