Abrams vs Bebop

53.6% win rate as Abrams · 42,083 matches

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Full matchup plan

Early game · first 8 minutes

Grapple Arm covers the same straight path you want for Shoulder Charge. Stand behind troopers so Grapple Arm hits one of them instead of you, then move in with Siphon Life after Bebop misses. Do not use Shoulder Charge as soon as Grapple Arm appears; that gives Bebop an easy Sticky Bomb.

Mid game · Walkers

Use solid cover when Hyper Beam starts. If you can reach Bebop safely, Shoulder Charge can interrupt him by stunning him against a wall. Save Seismic Impact while Grapple Arm is ready; he can hook you before you land.

Late game · Patron

One Grapple Arm on your damage dealer can decide the fight. Protect that ally first, then use Seismic Impact after Grapple Arm is spent. Do not group up for Hyper Beam.