EARLY
- Extra Regen800
- Close Quarters800
- Melee Lifesteal800
- Melee Charge1,600
- Stalker1,600
- Bullet Resist Shredder1,600
- Duration Extender1,600Imbue: Shoulder Charge
MID
- Warp Stone3,200
- Hunter's Aura3,200
- Superior Duration3,200Duration Extender → Superior DurationImbue: Shoulder Charge
- Point Blank3,200Close Quarters → Point Blank
- Phantom Strike6,400Sell Warp Stone → Phantom Strike
LATE
- Berserker3,200
- Crushing Fists6,400Melee Charge → Crushing Fists
- Spirit Resilience3,200
- Colossus6,400
- Lifestrike3,200Melee Lifesteal → Lifestrike
Situational
Buy this when enemy healing keeps undoing the damage you deal. Healbane applies healing reduction when you deal Spirit damage, making it harder for enemies to recover while you and your team keep pressure on them.
Buy this when removable slows, damage-over-time effects, silences, or other debuffs keep disrupting your fights. Dispel Magic clears non-ultimate negative effects from you so you can resume your chase and use your abilities. Removing an effect also heals you and grants movement speed. You cannot activate it while stunned or asleep.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when an unexpected stun or silence catches you at close range and enemies kill you before you can recover. While available, Indomitable automatically removes the next stun, chain, immobilize, sleep, or silence that affects you, then grants a barrier and reduces the time left on your ability cooldowns. It then goes on cooldown, so it cannot clear several disabling effects in a row.
Buy this when concentrated enemy gunfire kills you during a short, dangerous window. Activate Metal Skin before that burst lands to temporarily prevent bullet damage and give yourself time to stay on your target or get back out. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when one use of an important non-ultimate ability is not enough in the fights that matter. Echo Shard resets the non-ultimate ability it is imbued on after that ability goes on cooldown, letting you use it again without waiting for the normal cooldown. It resets only the imbued ability, not your entire kit.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.





























