Victor

S-tier

You Can’t Kill Me

Overview

Identity

Victor gets rewarded for putting his body through hell. He sacrifices health to hurt nearby enemies, heals through punishment, and comes back from death with a heavy burst of damage and a stun.

Abilities

1. Pain Battery

2 second cooldown

Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.

First upgrade
On Hit: Apply 40% Slow for 2ss
Second upgrade
+50.0 Damage
Third upgrade · 5 points
On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling

How to use. Pain Battery charges as you take damage. Let normal fighting build it, then fire the stored bolts into the highest-value target you can actually reach instead of taking unnecessary damage just to charge faster.

2. Jumpstart

30 second cooldown

Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.

First upgrade
3m Bonus Move Speed
Second upgrade
+70 Total HP Regen and -8 seconds Cooldown
Third upgrade · 5 points
+1 Charge +50% Debuff Resistance Increases spirit scaling

How to use. Activate Jumpstart before the commit so the health cost, regeneration, and movement speed are part of the plan. Do not wait until you are already dying to press it.

3. Aura of Suffering

2.0 second cooldown

Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.

First upgrade
Enemies receive 25% Move and Dash Slow
Second upgrade
+6 Min DPS and +34.0 Max DPS
Third upgrade · 5 points
+1m Radius Enemies take +15% Damage

How to use. Keep Aura of Suffering active while you can stay close enough for the ramping damage to matter. Do not repeatedly toggle it off and reset the pressure without a reason.

4. Shocking Reanimation

240 second cooldown

Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

First upgrade
While On Cooldown: Gain +15% Fire Rate and 6.0 Spirit Damage per Bullet
Second upgrade
50 Respawn Health Percent
Third upgrade · 5 points
+175 Damage +1.5 Stun -95.0 seconds Cooldown

How to use. Treat Shocking Reanimation as a second life that can extend a good teamfight. Position so the stun on your return can affect the enemies your team is already fighting.