
Rem
B-tierHelpful · Tiny · zZzzZ
Matchups
Choose an opponent to open that matchup. Percentages show Rem's recorded match win rate against each hero, not the chance of winning the lane.
45.9%Abrams
46.7%Apollo

Baba
50.1%Bebop
47.6%Billy
46.9%Calico
46.5%Celeste
50.7%The Doorman
45.6%Drifter
44.3%Dynamo
40.7%Graves
51.1%Grey Talon
44.6%Haze
49.9%Holliday
47.3%Infernus
43.9%Ivy
43.9%Kelvin
46.2%Lady Geist
45.3%Lash
43.3%McGinnis
53.4%Mina
51.6%Mirage
45.9%Mo & Krill
44%Paige
51.2%Paradox
50.3%Pocket

Rat King
40.9%Seven
49.2%Shiv
52%Silver
52.1%Sinclair

Solomon
40%Victor
51.7%Venator
47.6%Vindicta
50.2%Viscous
49%Vyper
46.8%Warden
46.8%Wraith
47.8%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.50.2% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.50.1% - 03
KelvinPower pairKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.53.5% - 04
IvyPower pairKudzu Connection shares Ivy’s bonuses and healing with you. Follow her landing stun when safe, but remember that Stone Form protects Ivy herself rather than making you immune.53.7% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.52.7%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can threaten the teammate Rem is attached to with sustained close-range damage. Use Naptime to restrict his approach when he is vulnerable and help the ally leave the aura.40% - 02
GravesHard counterGraves’s summons pressure Rem’s supported teammate while Grasping Hands limits movement. Help clear dangerous summons and avoid attaching to an ally already trapped in a losing position.40.7% - 03
SevenSoft counterGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.40.9% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.43.3% - 05
LashSoft counterWatch above you and dash away as Lash dives with Ground Strike. Grapple moves him toward a target; it does not pull you toward him. Spread out when he rises to use Death Slam.45.3%
