
Seven
S-tierHigh Voltage · Merciless · Area Denial
Matchups
Choose an opponent to open that matchup. Percentages show Seven's recorded match win rate against each hero, not the chance of winning the lane.
54.8%Abrams
54.3%Apollo

Baba
58.1%Bebop
55.1%Billy
53.2%Calico
56.1%Celeste
57.5%The Doorman
53.7%Drifter
53.3%Dynamo
50.5%Graves
56.9%Grey Talon
51.8%Haze
57.3%Holliday
54.5%Infernus
51%Ivy
51.9%Kelvin
53.5%Lady Geist
53%Lash
53%McGinnis
59.6%Mina
57.8%Mirage
54%Mo & Krill
51%Paige
58%Paradox
58.9%Pocket

Rat King
59.1%Rem
57.1%Shiv
60.3%Silver
58.1%Sinclair

Solomon
49.2%Victor
58.9%Venator
52.4%Vindicta
57.4%Viscous
55.9%Vyper
53.9%Warden
53.5%Wraith
56.6%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
GravesKit pairGraves can restrict movement with Grasping Hands while Seven sends Lightning Ball through the same area. This helps both heroes damage enemies who stay to defend the wave.60.4% - 02
VictorPower pairAlso an opponentVictor can pressure enemies at close range while you shoot from cover. Keep enough distance from him that one area attack cannot hit both players, and help secure the wave between fights.60.9% - 03
DynamoKit pairAlso an opponentKinetic Pulse can hold a target in Lightning Ball’s path, and Singularity can keep enemies in Storm Cloud’s reach. Seven still needs a position where enemies cannot easily interrupt him.58% - 04
HazeKit pairSeven’s delayed Static Charge stun can give Haze time to land repeated bullets on one target. Lightning Ball adds damage when that target cannot leave its path.58% - 05
McGinnisPower pairTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.57.3%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorSoft counterAlso a strong mateVictor can continue advancing through Lightning Ball because the ball does not stun him. Keep Static Charge or another response ready and create distance from his aura.49.2% - 02
DynamoSoft counterAlso a strong mateDynamo can interrupt Seven’s Storm Cloud with control if he gets close. Choose a channel position outside Dynamo’s immediate reach and watch his route toward you.53.3% - 03
LashHard counterLash can reach Seven from above and interrupt an unprotected Storm Cloud. Keep overhead cover or an ally able to stop Lash before he lands.53% - 04
KelvinSoft counterFrozen Shelter can separate Seven from enemies he was damaging, while Kelvin’s healing helps them recover. Avoid spending more damage into the dome from outside.51.9% - 05
WardenSoft counterBinding Word can immobilize Seven before he chooses a safe channel position. Leave the marked area before starting Storm Cloud rather than trying to escape after it resolves.53.9%
