Spirit
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Spirit
Buy this when an airborne enemy is hard to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early; it cannot interrupt immediately.
Spirit
Buy this when a damaging spell or stun you can see coming keeps deciding fights. When Counterspell is ready, time your parry just before the spell hits to block its damage and effects. A successful spell parry also heals you.
Spirit
Buy this when concentrated enemy gunfire kills you before you can use your abilities. Activate Metal Skin before the bullets hit to become briefly immune to them. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from Spirit damage.
Spirit
Buy this when you need your abilities again before a fight is over. Activate Refresher after using them to reset their cooldowns and restore ability charges.
Spirit
Buy this when enemy healing keeps undoing the damage you deal. Healbane applies healing reduction when you deal Spirit damage, making it harder for enemies to recover while you and your team keep pressure on them.
Spirit
Buy this when slows, silences, or lingering damage keep disrupting your fights. Dispel Magic removes non-ultimate negative effects from you. Removing an effect also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Spirit
Buy this when a heavy hit you can see coming keeps killing you. Activate Ethereal Shift before it lands to become briefly untargetable and invincible. You cannot attack, cast, or use items while shifted, and activating it cancels any ability you are already using.
Spirit
Buy this when an unexpected stun or silence leaves you exposed to enemy attacks. When ready, Indomitable automatically clears the effect and grants a barrier. It then goes on cooldown, so it cannot clear several disables in a row.
Gun
Buy this when the enemy you are shooting keeps using abilities to escape or survive. Your bullets build up a silence, briefly stopping that enemy from using abilities.
Gun
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Gun
Buy this when an enemy keeps attacking from the air or using a long ability that a stun can interrupt. Knockdown stuns after about two seconds and lasts longer against airborne targets.
Support
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Support
Buy this when enemy gunfire kills you before you can help a teammate. Metal Skin briefly makes you immune to bullets, but slows your movement and shortens your ground dashes. It does not protect you from Spirit damage.
Support
Buy this when one enemy spell keeps catching you and you can see it coming. With Counterspell ready, time your parry just before it lands to block its damage and effects. A successful spell parry also heals you.
Support
Buy this when your team still needs help but your abilities are on cooldown. Refresher resets your hero ability cooldowns and restores their charges.
Support
Buy this when slows, silences, or lingering damage keep forcing you away from your team. Dispel Magic clears non-ultimate negative effects from you, with a heal and brief movement-speed boost if it removes one. It cannot be activated while stunned or asleep.