
Mo & Krill
A-tierTag-Team · Initiator · Burrower
Matchups
Choose an opponent to open that matchup. Percentages show Mo & Krill's recorded match win rate against each hero, not the chance of winning the lane.
51.3%Abrams
52.9%Apollo

Baba
53.6%Bebop
51%Billy
50.8%Calico
52.1%Celeste
54.4%The Doorman
51.3%Drifter
49.1%Dynamo
47.3%Graves
53.2%Grey Talon
49.4%Haze
52.8%Holliday
50.5%Infernus
47.1%Ivy
47.6%Kelvin
51.6%Lady Geist
49.3%Lash
47.4%McGinnis
57%Mina
54.7%Mirage
47.2%Paige
54.9%Paradox
56.8%Pocket

Rat King
54.1%Rem
46%Seven
52.3%Shiv
56%Silver
57.6%Sinclair

Solomon
47%Victor
56%Venator
48%Vindicta
54.4%Viscous
53.4%Vyper
51.7%Warden
49.9%Wraith
53.4%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
LashKit pairLash can bring a target toward Mo & Krill with Death Slam. Combo can then hold that enemy for follow-up damage; use the controls in sequence so the target is not moved away during Combo.54.6% - 02
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.53.7% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.56.9% - 04
BebopKit pairGrapple Arm into Combo while Mo stays healthy with Scorn and Bebop isolates someone for the kill.48.2% - 05
HazeKit pairCombo holds them. Bullet Dance finishes. Combo is the setup.52.6%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.46% - 02
VictorHard counterVictor may survive Combo if Mo & Krill lack allied follow-up. Coordinate damage during the channel and create distance from his aura afterward if he remains alive.47% - 03
McGinnisHard counterTurrets can damage Mo & Krill when they surface or channel Combo. Choose a target outside the full turret coverage, or clear the setup before going in.47.4% - 04
GravesSoft counterClear the Jar of Dead summons or last-hit from the side. Do not walk through Grasping Hands to take one soul.47.3% - 05
KelvinSoft counterBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.47.6%
