Bebop

B-tier

Hook · Bomb · Punch

Overview

Identity

Bebop breaks up a team by dragging someone out of it. His reach keeps enemies guessing, and his explosives make standing together a risk.

Abilities

1. Exploding Uppercut

22 second cooldown

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

First upgrade
-11.0 Cooldown
Second upgrade
On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9 seconds
Third upgrade · 5 points
On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health

How to use. Use Exploding Uppercut after Grapple Arm and Sticky Bomb to knock the caught target into nearby enemies. You can also use it to knock someone off a zipline or ledge, or to help clear a wave.

2. Sticky Bomb

18 second cooldown

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

First upgrade
-8.0 Cooldown
Second upgrade
+85.0 Damage
Third upgrade · 5 points
On Cast: +5m Move Speed and +25% Debuff Resistance for 6 seconds

How to use. Put Sticky Bomb on the target you caught with Grapple Arm, then use Exploding Uppercut if it can carry the bomb into other enemies. Build the bomb’s stacks before detonating instead of ending it early for little value.

3. Grapple Arm

23 second cooldown

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

First upgrade
+20% weapon damage against victims for 6 seconds
Second upgrade
30m Cast Range
Third upgrade · 5 points
-11.5 Cooldown

How to use. Wait for the enemy to sidestep or spend a dash, then use Grapple Arm from fog or another angle that hides the wind-up. Do not stand in the middle of the lane charging it while they can see the setup.

4. Hyper Beam

120 second cooldown

Channel a powerful torrent of energy that deals spirit damage and applies slow.

First upgrade
-20.0 Cooldown
Second upgrade
+108.0 D P S
Third upgrade · 5 points
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

How to use. Channel Hyper Beam from a safe high-ground angle after a successful Grapple Arm, or use it on a Walker when your wave is already crashing into the objective.