Haze

A-tier

Assassin · Stealthy · Lethal

Overview

Identity

Haze picks her moment before opening fire. She slips into position unseen and becomes harder to outshoot the longer she stays on the same target.

Abilities

1. Sleep Dagger

30 second cooldown

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

First upgrade
-10.0% Bullet Resist Reduction for 6.0 seconds on wake-up
Second upgrade
+1 seconds Sleep Duration Applies 15.0 Fixation Stacks
Third upgrade · 5 points
-17.0 seconds Cooldown -50% Move and Dash Speed for 3 seconds on wake-up

How to use. Use Sleep Dagger on the player peeling for the enemy team or on a target you can actually finish, then close the distance. Avoid waking the target with a low-value light melee if your follow-up damage can do more.

2. Smoke Bomb

33 second cooldown

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

First upgrade
7m Invis Move Speed Mod
Second upgrade
Enable 2 Ability Charges
Third upgrade · 5 points
Dispels non-ult debuffs Grants +50% Bullet Lifesteal for 5 seconds

How to use. Use Smoke Bomb to create an approach, reposition across open ground, or disengage from a fight you are losing. After you commit from it, leave before the enemy team can collapse on the same position.

3. Fixation

0 second cooldown

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.

First upgrade
40.0 Spirit damage and 15% slow for 2 seconds to target every 20 stacks
Second upgrade
+40 Max Stacks and +5 seconds Duration
Third upgrade · 5 points
+0.11 per Stack Scales with Weapon Damage

How to use. Fixation is passive. Keep your shots on the same target long enough for the stacks to matter instead of constantly resetting them by swapping targets.

4. Bullet Dance

165 second cooldown

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

First upgrade
7 Weapon Damage Bonus
Second upgrade
+10.0% Fire Rate +3m Movespeed
Third upgrade · 5 points
+40.0% Evasion -65 seconds Cooldown

How to use. Use Bullet Dance after the fight is already favorable or on a target whose movement has been controlled, such as one hit by Sleep Dagger. Because you are immobile during the channel, wait until the enemy crowd control that can stop you has been spent.

Recent changes

September 16: Fixation grants one stack per bullet hit, three if the hit is a headshot.

  • 16 September
  • Fixation headshot stack count +2 → +3
  • Fixation T3 weapon scaling 0.0003 → 0.00035