Early game · first 8 minutes
Avoid Barrage’s projectiles so Pocket cannot build damage amplification from repeated hero hits. Watch the route of Flying Cloak and keep clear of Enchanter’s Satchel’s exit explosion. Pocket can wait before teleporting to the cloak. While Pocket is targetable, use Scorn when an enemy is close enough for the hero hit to improve its healing. Use Sand Blast against gunfire; it does not stop ability casts.
