Mo & Krill vs Bebop

53.6% win rate as Mo & Krill · 43,965 matches

What's giving you trouble?

Full matchup plan

Early game · first 8 minutes

Use cover or troopers to block Grapple Arm. If Bebop catches you, get away once you can act. Keep an attached Sticky Bomb away from teammates. Hit an enemy hero with Scorn when you need its stronger healing. Use Sand Blast against gunfire; it does not stop ability casts.

Mid game · Walkers

Get behind solid cover when Hyper Beam starts; Bebop can turn the beam as you move. Use cover from both the beam and his teammates. Combo can interrupt Hyper Beam if Bebop is vulnerable to control. Approach only when you can reach them without taking lethal damage on the way.

Late game · Patron

Help the teammate Grapple Arm catches by pressuring Bebop or the enemy following up. Keep an attached Sticky Bomb away from other allies and avoid lining up for Hyper Beam. Use Combo on Bebop only when your teammates can damage him during the hold and protect you while you channel.