Mo & Krill vs Viscous

54.4% win rate as Mo & Krill · 16,909 matches

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Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, use Scorn when an enemy is close enough for the hero hit to improve its healing. Use Sand Blast against gunfire; it does not stop ability casts.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Use Combo on Viscous only when your teammates can damage him during the hold and protect you while you channel.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Use Combo on Viscous only when your teammates can damage him during the hold and protect you while you channel.