
Mirage
D-tierBodyguard · Traveller · Focused
Matchups
Choose an opponent to open that matchup. Percentages show Mirage's recorded match win rate against each hero, not the chance of winning the lane.
45.5%Abrams
47.2%Apollo

Baba
50.7%Bebop
45.4%Billy
44.3%Calico
46.9%Celeste
48.3%The Doorman
45%Drifter
44.8%Dynamo
40.6%Graves
50.5%Grey Talon
44.5%Haze
48.5%Holliday
48%Infernus
43.4%Ivy
42.5%Kelvin
46.3%Lady Geist
44.2%Lash
41.3%McGinnis
51%Mina
45.3%Mo & Krill
42.9%Paige
49.3%Paradox
50.5%Pocket

Rat King
48.4%Rem
42.2%Seven
49%Shiv
50.6%Silver
52.3%Sinclair

Solomon
40.5%Victor
51%Venator
45.8%Vindicta
48.4%Viscous
48.2%Vyper
46.2%Warden
46.4%Wraith
47.1%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.49% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.50.4% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.50.4% - 04
KelvinPower pairKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.50.1% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.50.5%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can pressure Mirage after Dust Devil is spent. Use cover while rebuilding distance, and remember that damage can interrupt Traveler’s wait.40.5% - 02
GravesHard counterClear the Jar of Dead summons or last-hit from the side. Do not walk through Grasping Hands to take one soul.40.6% - 03
LashHard counterWatch above you and dash away as Lash dives with Ground Strike. Grapple moves him toward a target; it does not pull you toward him. Spread out when he rises to use Death Slam.44.2% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.41.3% - 05
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.42.2%
