Mo & Krill vs Seven

46% win rate as Mo & Krill · 24,026 matches

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Full matchup plan

Early game · first 8 minutes

Move around Lightning Ball and stand away from a teammate carrying Static Charge. The charge damages and stuns nearby members of your team after a delay. Attack Seven after avoiding the ball and delayed stun. Hit an enemy hero with Scorn when you need its stronger healing. Use Sand Blast against gunfire; it does not stop ability casts.

Mid game · Walkers

Use solid cover during Storm Cloud. A stun can interrupt Seven while he is vulnerable to it; silence will not stop him channeling. Combo can interrupt Storm Cloud if Seven is vulnerable to control. Approach only when you can reach them without taking lethal damage on the way.

Late game · Patron

Keep cover within reach before contesting an objective against Storm Cloud. Interrupt Seven from safety if you can; otherwise leave his line of sight. Use Combo on Seven only when your teammates can damage him during the hold and protect you while you channel.