Lash

S-tier

Initiator · High Flying · Arrogant

Overview

Identity

Lash brings the fight down from above. He turns height into damage and can throw several enemies into one landing zone for his team to punish.

Abilities

1. Ground Strike

18 second cooldown

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

First upgrade
-10.0 Cooldown
Second upgrade
Struck enemies are knocked up and slowed by 50% for 3 seconds
Third upgrade · 5 points
Damage Per Meter +110% and improved scaling

How to use. Use Ground Strike from the height Grapple gives you so the landing carries the damage you are setting up.

2. Grapple

35 second cooldown

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

First upgrade
-17.0 Cooldown
Second upgrade
+20m Cast Range and gain +7.0 Weapon Damage for 10 seconds
Third upgrade · 5 points
+1 Charges OnCast : +1 Stamina and +60% Air Control

How to use. Use Grapple to reach high ground or the angle you need before committing. Keep an escape route in mind so the same movement pattern does not leave you stranded.

3. Flog

26 second cooldown

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

First upgrade
Apply -35% Move speed for 3 seconds
Second upgrade
Apply -30% Fire Rate -16.0 seconds Cooldown
Third upgrade · 5 points
+80.0 Damage +40.0 Attack angle +20.0% Heal

How to use. Use Flog during the Ground Strike combo to recover health or finish a low target. Do not wait until the trade is already lost to look for the heal.

4. Death Slam

170 second cooldown

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

First upgrade
12m Throw Distance
Second upgrade
-35.0 Cooldown
Third upgrade · 5 points
Stun enemies in Radius for 1.2 seconds +6m Cast Range

How to use. Use Death Slam when you can drop multiple enemies into a position your team is ready to punish. Avoid dragging a healthy frontliner into a position that helps the enemy.

Recent changes

September 16: Damage falloff range went from 18–54 meters to 16–48 meters.

  • 16 September
  • Gun falloff range 18m→54m → 16m→48m
  • Ground Strike T3 spirit scaling +0.03 → +0.04
  • Ground Strike T3 damage per meter scaling 110% → 120%
  • Grapple T2 Weapon Damage buff duration 10s → 6s
  • Flog heal 50% → 40%
  • Flog angle 38 → 40
  • Flog T3 angle +40 degrees → +25 degrees
  • Flog T3 heal +20% → +15%