Graves

S-tier

Morbid · Area Denial · Necromancer

Overview

Identity

Graves brings the dead to the fight. Her summons keep enemies occupied while she closes off the ground they want to move through.

Abilities

1. Jar of Dead

0 second cooldown

Passive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

First upgrade
Collecting death heals 5 health per pickup
Second upgrade
On Hit: Apply 30% Slow for 1 seconds
Third upgrade · 5 points
+2 Deadheads +4 seconds Deadhead Lifetime

How to use. You do not have to unlock Jar of Dead first; choose Grasping Hands or Essence Theft instead if the lane calls for it. When you do use Jar of Dead, collect deaths and throw it where the summons can pressure a siege or punish a target that has to stay in place.

2. Grasping Hands

34 second cooldown

Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize. Alt-Cast rotates the orientation of the wall.

First upgrade
2 Duration
Second upgrade
+90 Damage and +10m Wall Length
Third upgrade · 5 points
+1 Ghouls Raised -14 seconds Cooldown +0.75 seconds Immobilize Duration

How to use. Place Grasping Hands across a choke, retreat route, or zipline exit. Use the alternate cast when the control from Grasping Hands matters more than adding another ghoul.

3. Essence Theft

0 second cooldown

Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

First upgrade
5 Max Stolen Spirit Resist
Second upgrade
20 Max Stolen Attack Damage
Third upgrade · 5 points
+1 Max Steal Targets All Summons now apply Essence Theft

How to use. Essence Theft is passive. Keep shooting the same target so the steal can stack. At the third upgrade, summons also apply it, which strengthens the same focused-target pattern.

4. Borrowed Decree

140 second cooldown

See in-game tooltip.

First upgrade
+25% Ghoul Speed -15 seconds Cooldown
Second upgrade
+10 seconds Duration -0.3 seconds Time To Spawn
Third upgrade · 5 points
On Death: Deal +5% Current Health as Damage

How to use. Use Borrowed Decree on a structure or a fight your team is actually going to occupy. Do not spend it on a side camp with no larger objective attached.

Recent changes

September 29: Graves can destroy Venator's traps with gunfire.

  • 16 September
  • Health per boon 33 → 35