
1. Jar of Dead
0 second cooldownPassive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.
- First upgrade
- Collecting death heals 5 health per pickup
- Second upgrade
- On Hit: Apply 30% Slow for 1 seconds
- Third upgrade · 5 points
- +2 Deadheads +4 seconds Deadhead Lifetime
How to use. You do not have to unlock Jar of Dead first; choose Grasping Hands or Essence Theft instead if the lane calls for it. When you do use Jar of Dead, collect deaths and throw it where the summons can pressure a siege or punish a target that has to stay in place.




