Seven

S-tier

High Voltage · Merciless · Area Denial

How to play

Early game · first 8 minutes
Use Lightning Ball to control the space in front of the wave and take safe last-hits behind that pressure. Buy Monster Rounds first so camps and troopers die faster on the way back to lane. Put Static Charge on the player who commits through the zone, and save Storm Cloud for a larger grouped fight.
Mid game
Keep Lightning Ball in the space the enemy wants to occupy and use Static Charge on the player who steps into the trade. Save Storm Cloud for a grouped fight or an objective setup where the enemy cannot simply walk away.
Late game
Use Storm Cloud after the enemy is already committed, controlled, or forced to stay in the area. Keep Lightning Ball on the route they must cross and make sure you have an answer to hard interrupts before you channel.