EARLY
- Monster Rounds800
- Extra Charge800
- Extra Stamina800
- Opening Rounds1,600
- Arcane Surge1,600Extra Stamina → Arcane Surge
- Cultist Sacrifice3,200Monster Rounds → Cultist Sacrifice
- Spirit Shredder1,600
MID
- Surge of Power3,200Imbue: Power Surge
- Improved Spirit1,600
- Mystic Vulnerability1,600
- Compress Cooldown1,600Imbue: Storm Cloud
- Escalating Exposure6,400Mystic Vulnerability → Escalating Exposure
- Rapid Recharge3,200Extra Charge → Rapid Recharge
- Duration Extender1,600Imbue: Power Surge
- Mystic Expansion800Imbue: Storm Cloud
LATE
- Spirit Rend3,200Spirit Shredder → Spirit Rend
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Superior Cooldown3,200Compress Cooldown → Superior Cooldown
- Greater Expansion3,200Mystic Expansion → Greater Expansion
- Spirit Burn6,400
- Superior Duration3,200Duration Extender → Superior Duration
- Diviner's Kevlar6,400Sell Opening Rounds
- Lightning Scroll6,400Sell Cultist Sacrifice
- Transcendent Cooldown6,400Superior Cooldown → Transcendent Cooldown
Situational
Buy this when enemies keep collapsing onto you and you need more protection while holding your ground. Activate Colossus to grow larger, gain Bullet and Spirit Resist, increase your melee damage, and slow nearby enemies for a short time. It is strongest when the fight is staying close to you.
Buy this when an unexpected stun or silence leaves you exposed to enemy attacks. When ready, Indomitable automatically clears the effect and grants a barrier. It then goes on cooldown, so it cannot clear several disables in a row.
Buy this when enemy healing keeps undoing the damage you deal. Healbane applies healing reduction when you deal Spirit damage, making it harder for enemies to recover while you and your team keep pressure on them.
Buy this when concentrated enemy gunfire keeps killing you during a short, dangerous window. Activate Metal Skin before the burst lands for a brief period of bullet immunity. Your movement is slower and your ground dashes are shorter while it is active, and it does not protect you from Spirit damage.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when a slow or lingering damage effect prevents you from moving safely between uses of your abilities. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when spirit damage kills you before you can keep using your abilities. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.
Buy this when you can keep landing shots but need more damage in longer fights. Shooting enemy heroes charges Spiritual Overflow, granting fire rate, Spirit Power, and Spirit Lifesteal.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.






































