Mirage vs Viscous

48.4% win rate as Mirage · 12,773 matches

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Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, use Fire Scarabs before extending a shooting exchange, and take cover between opportunities to add Djinn’s Marks. Existing marks still damage their target when consumed or expired.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Hit Viscous with Fire Scarabs to reduce their damage, then follow with gunfire from cover.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Hit Viscous with Fire Scarabs to reduce their damage, then follow with gunfire from cover.