EARLY
- High-Velocity Rounds800
- Extra Health800
- Quicksilver Reload1,600Imbue: Djinn's Mark
- Duration Extender1,600Imbue: Fire Scarabs
- Debuff Reducer1,600
- Extra Spirit800
- Extra Stamina800
MID
- Fortitude3,200Extra Health → Fortitude
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Long Range1,600
- Sharpshooter3,200Long Range + High-Velocity Rounds → Sharpshooter
- Superior Duration3,200Duration Extender → Superior Duration
- Spellbreaker6,400Debuff Reducer → Spellbreaker
- Burst Fire3,200
- Hunter's Aura3,200
- Mercurial Magnum6,400Quicksilver Reload → Mercurial MagnumImbue: Djinn's Mark
LATE
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Ricochet6,400
- Weakening Headshot1,600
- Crippling Headshot6,400Weakening Headshot → Crippling Headshot
- Vampiric Burst6,400
- Glass Cannon6,400Sell Sharpshooter → Glass Cannon
Situational
Buy this when an airborne enemy is difficult to stop with your usual attacks or abilities. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when an unexpected stun or silence catches you before you can react and enemies kill you before you recover. While available, Indomitable automatically removes the next stun, chain, immobilize, sleep, or silence that affects you, then grants a barrier and reduces the time left on your ability cooldowns. It then goes on cooldown, so it cannot clear several disabling effects in a row.
Buy this when concentrated gunfire kills you before you can settle into the fight. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when spirit damage kills you before you can finish fighting the enemy in front of you. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.
Buy this when a slow, silence, or lingering damage effect prevents you from continuing to fight or escaping. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when one enemy keeps dealing heavy damage throughout a long gunfight. Your bullets build up an effect that reduces the enemy's damage and healing. Keep landing shots on that enemy to trigger it; the reduction is not guaranteed on the first bullet.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when an enemy uses a movement ability to leave your firing range. Slowing Hex slows the enemy and temporarily prevents them from using movement abilities and movement items. It does not stop them from spending stamina on ordinary dashes, so you still need to stay close enough to follow them.




































