Early game · first 8 minutes
Avoid Barrage’s projectiles so Pocket cannot build damage amplification from repeated hero hits. Watch the route of Flying Cloak and keep clear of Enchanter’s Satchel’s exit explosion. Pocket can wait before teleporting to the cloak. While Pocket is targetable, use Fire Scarabs before extending a shooting exchange, and take cover between opportunities to add Djinn’s Marks. Existing marks still damage their target when consumed or expired.
