Mirage

D-tier

Bodyguard · Traveller · Focused

Overview

Identity

Mirage makes repeated shots count, building marks he can detonate for a burst of damage. His long-distance teleport lets him leave one part of the map and join another fight.

Abilities

1. Fire Scarabs

35 second cooldown

Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

First upgrade
7 D P S
Second upgrade
1 Charges; 2 Steal Duration
Third upgrade · 5 points
-15 Outgoing Damage Penalty Percent

How to use. Put Fire Scarabs on the target you expect to keep shooting for the next few seconds. Avoid spending them on someone who is already about to leave your range.

2. Dust Devil

36 second cooldown

Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

First upgrade
+60 Damage
Second upgrade
-12 seconds Cooldown +30% Evasion
Third upgrade · 5 points
Recast within 6 seconds. Increases spirit scaling.

How to use. Use Dust Devil to lift and slow a target, separate someone for a kill, or create your own escape. Do not spend it farming a wave while an important fight is already happening.

3. Djinn's Mark

2.75 second cooldown

Active: Consume all Djinn Mark's to deal its damage now.

First upgrade
On Proc: Apply a fading 60% Slow for 0.8 seconds
Second upgrade
+20 Base Damage and +3 seconds Multiplier Duration
Third upgrade · 5 points
-0.75 seconds Cooldown +1 Max Marks Stun Victim for 0.5 seconds on Max Marks

How to use. Keep shooting the marked target long enough for Djinn’s Mark to become meaningful. Do not repeatedly move the mark between targets and reset the pattern.

4. Traveler

140 second cooldown

Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.

First upgrade
+3m Move Speed and +20% Fire Rate for 12 seconds
Second upgrade
400 Barrier that scales with Spirit
Third upgrade · 5 points
-90 Cooldown

How to use. Use Traveler after the wave is handled to join an isolated kill or defend an objective. Do not teleport into a fight where you will arrive alone against the enemy team.