
Bebop
B-tierHook · Bomb · Punch
Matchups
Choose an opponent to open that matchup. Percentages show Bebop's recorded match win rate against each hero, not the chance of winning the lane.
46.4%Abrams
46.9%Apollo

Baba
47.2%Billy
46%Calico
47.1%Celeste
49.8%The Doorman
45.9%Drifter
43.7%Dynamo
42.4%Graves
49.8%Grey Talon
44.9%Haze
49.3%Holliday
47.7%Infernus
42%Ivy
43.3%Kelvin
46.2%Lady Geist
45.5%Lash
43.2%McGinnis
51.5%Mina
49.3%Mirage
46.4%Mo & Krill
43.1%Paige
50.2%Paradox
49.7%Pocket

Rat King
49.9%Rem
41.9%Seven
48.6%Shiv
51.6%Silver
52.1%Sinclair

Solomon
41.9%Victor
51.5%Venator
46%Vindicta
48.3%Viscous
48.3%Vyper
46.1%Warden
46.4%Wraith
47.6%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKit pairBebop can hook an enemy into Dynamo’s reach. Follow Grapple Arm with Kinetic Pulse or Singularity when both players are ready, rather than spending both controls before the target arrives.48.6% - 02
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.52.2% - 03
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.50.6% - 04
Mo & KrillKit pairGrapple Arm into Combo while Mo stays healthy with Scorn and Bebop isolates someone for the kill.48.2% - 05
HazeAlso an opponentSleep Dagger gives the pair time to prepare an attack. Coordinate your damage because the target wakes shortly after being damaged, then help Haze keep bullets on the same enemy.48.4%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterHooking Victor can give him the close fight he wants. Pull him only when your team can focus him, and keep distance from Aura of Suffering afterward.41.9% - 02
HazeHard counterAlso a strong mateSmoke Bomb makes it harder to line up Grapple Arm on Haze. Hold cover and watch where she reappears rather than firing the hook at a guessed position.44.9% - 03
McGinnisHard counterAlso a strong mateSpectral Wall can block a hook line, while turrets punish Bebop if he steps into their coverage. Find a clear line from cover or remove the obstacle first.43.2% - 04
SevenSoft counterAlso a strong mateLightning Ball can force Bebop away from a hook position. Move to the side before aiming Grapple Arm; the ball itself does not block the hook.41.9% - 05
KelvinSoft counterKelvin can use Frozen Shelter to protect a hooked ally from attacks outside the dome. Keep damage available for an exposed target rather than spending it into the barrier.43.3%
