
Billy
A-tierPunk · Chaotic · G.O.A.T.
Matchups
Choose an opponent to open that matchup. Percentages show Billy's recorded match win rate against each hero, not the chance of winning the lane.
49.4%Abrams
50.5%Apollo

Baba
52.8%Bebop
50%Calico
49.7%Celeste
51.9%The Doorman
48.7%Drifter
47.6%Dynamo
43.6%Graves
52.5%Grey Talon
48.1%Haze
52.7%Holliday
51.9%Infernus
45.8%Ivy
46.5%Kelvin
48.9%Lady Geist
48.7%Lash
45.9%McGinnis
54.8%Mina
54.6%Mirage
49%Mo & Krill
45.7%Paige
54%Paradox
53.2%Pocket

Rat King
52.4%Rem
44.9%Seven
52.1%Shiv
54.2%Silver
55.9%Sinclair

Solomon
44.7%Victor
54.3%Venator
49.9%Vindicta
52.1%Viscous
52%Vyper
48%Warden
50.2%Wraith
50.6%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
VictorKit pairAlso an opponentRising Ram brings an enemy into Billy’s close-range fight, where Victor can add Aura of Suffering. Victor should approach after Billy catches the target rather than leaving both players exposed before the hit.57.6% - 02
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.56% - 03
Mo & KrillCombo holds them still. You shoot the person in Combo while he stays healthy with Scorn.53.1% - 04
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.52.1% - 05
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.53.4%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
GravesHard counterGrasping Hands can restrict Billy’s route toward Graves. Clear summons blocking your route, then use Rising Ram when you can reach Graves safely.43.6% - 02
VictorSoft counterAlso a strong mateFight from outside Aura of Suffering when possible. Use cover if Victor releases a charged Pain Battery. When Shocking Reanimation triggers, leave the return blast’s area and keep damage ready for after he reanimates.44.7% - 03
McGinnisHard counterAlso a strong mateSpectral Wall can obstruct Rising Ram and leave Billy under turret fire. Break the wall with melee when safe or use another route before charging.45.9% - 04
KelvinSoft counterBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.46.5% - 05
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.44.9%
