Bebop vs Viscous

48.3% win rate as Bebop · 30,390 matches

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Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, look for Grapple Arm when your partner can attack the arrival point. Keep wounded teammates clear of the enemy you pull in.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Pull Viscous with Grapple Arm where your team can attack, keeping wounded allies away.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Pull Viscous with Grapple Arm where your team can attack, keeping wounded allies away.