Bebop vs Mo & Krill

46.4% win rate as Bebop · 43,965 matches

What's giving you trouble?

Full matchup plan

Early game · first 8 minutes

Burrow puts Mo & Krill under your Grapple Arm. Use Grapple Arm after they surface, not onto the burrow. Sand Blast disarms — do not stand in the spray to last-hit.

Mid game · Walkers

If Combo catches a teammate, use Grapple Arm to pull Mo & Krill away while they are vulnerable to control. Keep wounded allies clear of where they arrive. If you cannot pull them safely, use Hyper Beam from cover.

Late game · Patron

Keep space as Mo & Krill approach underground so Burrow’s emergence cannot catch the whole group. When Combo catches a teammate, interrupt Mo & Krill without exposing yourself to their team. Pull Mo & Krill with Grapple Arm where your team can attack, keeping wounded allies away.