
Vyper
B-tierGunner · Slippery · Rat-a-Tat
Matchups
Choose an opponent to open that matchup. Percentages show Vyper's recorded match win rate against each hero, not the chance of winning the lane.
48.2%Abrams
48.3%Apollo

Baba
51.7%Bebop
48%Billy
47.4%Calico
48.6%Celeste
51.3%The Doorman
48.3%Drifter
45%Dynamo
42.6%Graves
51.6%Grey Talon
47.8%Haze
50.7%Holliday
49.5%Infernus
45.4%Ivy
44.8%Kelvin
47.5%Lady Geist
46.7%Lash
44.5%McGinnis
53.2%Mina
51.8%Mirage
46.6%Mo & Krill
45%Paige
52.6%Paradox
53.4%Pocket

Rat King
51%Rem
44.1%Seven
50.8%Shiv
52.9%Silver
54.9%Sinclair

Solomon
43.9%Victor
52.2%Venator
46.6%Vindicta
51.6%Viscous
49.7%Warden
48.2%Wraith
48.9%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.49.9% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.52.6% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.54.8% - 04
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.52.5% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.53.5%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
GravesHard counterGraves can cover Vyper’s slide routes with summons and Grasping Hands. Find a clear line to Graves and do not spend every attack on summons while she fires freely.42.6% - 02
VictorHard counterVictor can keep pressure on Vyper after Petrifying Bola ends. Use the disable to create distance, and avoid standing beside his aura while waiting for venom to detonate.43.9% - 03
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.44.1% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.44.5% - 05
KelvinSoft counterAlso a strong mateBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.44.8%
