
Viscous
B-tierEvasive · Disruptor · Gooey
Matchups
Choose an opponent to open that matchup. Percentages show Viscous's recorded match win rate against each hero, not the chance of winning the lane.
46.2%Abrams
47.4%Apollo

Baba
51.7%Bebop
47.9%Billy
45.9%Calico
47.6%Celeste
49.6%The Doorman
46.5%Drifter
45.4%Dynamo
41.5%Graves
50%Grey Talon
46.2%Haze
49.5%Holliday
49%Infernus
43.2%Ivy
44.7%Kelvin
47.6%Lady Geist
45%Lash
43.6%McGinnis
52.4%Mina
51.6%Mirage
45.6%Mo & Krill
45.2%Paige
50.6%Paradox
51.1%Pocket

Rat King
49.8%Rem
42.6%Seven
49.4%Shiv
52.3%Silver
52.7%Sinclair

Solomon
41%Victor
51.2%Venator
46.3%Vindicta
48.4%Vyper
46.6%Warden
46.8%Wraith
49.5%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.52.4% - 02
McGinnisPower pairTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.53.3% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.52.2% - 04
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.55.2% - 05
HazeSleep Dagger gives the pair time to prepare an attack. Coordinate your damage because the target wakes shortly after being damaged, then help Haze keep bullets on the same enemy.49.2%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can remain near a cubed target until protection ends. Use the protection to prepare an escape or allied response, rather than assuming the cube removes him from the fight.41% - 02
GravesHard counterSummons can keep damaging Viscous’s team while Graves stays behind them. Clear threats around a protected ally and use Puddle Punch to change a dangerous position when safe.41.5% - 03
LashSoft counterWatch above you and dash away as Lash dives with Ground Strike. Grapple moves him toward a target; it does not pull you toward him. Spread out when he rises to use Death Slam.45% - 04
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.42.6% - 05
KelvinSoft counterAlso a strong mateBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.44.7%
